Blizzard’s Matthew Berger and Julia Humphreys Talk about the PS4-version Diablo 3

Published:Apr 21. From:harriet 0
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In 2012, Diablo made its big return with the release of Diablo III on PC and Mac. Later, it received the PS3 version and the first major expansion, Reaper of Souls. Since the game has hit PC and last-gen consoles, Blizzard is considering to make a big push on current-gen with the upcoming release of Diablo III on PS4. DualShockers spent time during PAX East 2014 in Boston to get a personal hands-on impressions session with the upcoming PS4 version of Diablo III, and suffice to say, it’s hella good. Our own Al Zamora (DSTV Host) talked with Blizzard Entertainment’s Matthew Berger and Julia Humphreys to talk in more detail about what gamers can expect from the “Ultimate Evil Edition” of the game, and how working with the PS4 made Diablo III even better. Below is the video interview on Diablo 3 with Blizzard’s Matthew Berger and Julia Humphreys. Check it out.  http://www.dualshockers.com/2014/04/20/interview-blizzards-matthew-berger-and-julia-humphreys-on-bringing-the-nightmares-of-diablo-iii-to-ps4/  

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How Blizzard Invades Next-gen via Diablo 3 on PS4

Published:Apr 18. From:harriet 0
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The most awesome version of Diablo 3 will hit another console. This time, it’s the next-gen console the PlayStation 4. It’s not like Diablo 3 is a new game. It’s already been around long enough to have an expansion out. It also generated some ire from PC gamers who felt that the console version was a far better game than the one released on PC. Those folks may be heard from again soon, because the upcoming PS4 version is bristling with new features that aren’t in the PC release. First and foremost, there are some new ways to get and trade loot in the PS4 version. You’ll be able to mail items to your friends, so if you find the perfect item for a character you don’t play, at least someone can get some use out of it. Blizzard is also implementing a new gift system. Whenever you get a legendary drop, there’s a chance that someone on your friends list will receive one as well. It will even tailor its stats to the character your friend decides to open the gift with, courtesy of the Loot 2.0 system.  One other major change to the loot system is a revamp of how looting works in co-op play. Instead of items falling and everyone rushing in to grab them, each drop is tagged for a specific player in the group. No matter who loots the item, it will appear in the tagged player’s inventory. This is a nice change, as it means no more searching through inventories to figure out who accidentally picked up that Witch Doctor item you saw drop. In fact, there are multiple changes to Diablo 3 on PS4 that are focused around playing the game with your friends. In addition to the co-op loot update, Blizzard is also adding Apprentice Mode. If you’ve ever been playing alongside a friend and one of you has to take a few days off, you can appreciate the benefit of this change. If you join a game with a higher-level friend, your stats will automatically be buffed to allow you to contribute meaningfully, and your experience gain will be buffed slightly to help you catch up. Most importantly, the loot that drops for you will be of your level, so you won’t have to wait to use it. Another friends list-focused change is the new Nemesis system. This one sounds like it could a lot of fun. You see, when a monster kills you, it doesn’t just wander off for you to kill later. Instead, it levels up, becoming more powerful, and then it saunters off to invade the game of someone on your friends list. Once your friend happens across it, he’ll see a little fanfare informing him that this creature killed you. If your friend manages to defeat it, he’ll receive some extra loot, and as a bonus, you’ll receive a gift in the mail. However, if your friend fails to kill him, the monster levels up again, and goes in search of a new friend to terrorize. This will continue until someone kills the beast (which becomes increasingly unlikely as it continues to level), or until the monster is so powerful that it simply gives up and retires. If you’re like me, and you’re thinking of all the monsters you could let kill you so as to terrorize your friends, you’re going to enjoy this feature. The last big addition to Diablo 3 on PS4 is what Blizzard is calling “Action Combat.” Essentially a rework of the bonus system that already exists in the game, this change will allow players to see when the killstreak or destruction bonus they are running up will end, allowing them to continue to chain kills (or smash barrels) to keep the streak going. It also adds a speed boost that triggers whenever you receive a destruction bonus for smashing five or more items. Aside from these changes, the game that’s coming to PS4 is essentially the same game that’s available on PS3 right now, albeit with some graphical tweaks and upgrades. It plays very much the same, although Blizzard has made some great control additions using the touchpad to speed up accessing frequently used screens like skills and inventory. Also, on-screen player colors will match the color of that player’s light bar on their Dualshock 4. Like the PS3 version, the game will not require a persistent internet connection. The PS4 version of Diablo 3 still doesn’t have a release date, but I’d expect to see it sometime in 2014, judging by what I was shown at PAX East. It will include all of the Reaper of Souls content as well, and will be marketed as the “Ultimate Evil Edition.” What disappoints us is that Blizzard hasn’t made any comment on whether or not any of these changes will be making their way to the PC version of the game. The company just said they were focused on, “Making a great PS4 version of Diablo 3.” Still, it’s a good bet that we’ll see at least some of these improvements make their way to PC at some point, but honestly, Blizzard can’t afford much of a delay in that. Despite that, PS4 owners will probably be getting the best version of Diablo 3 yet.

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What Legendary Items Can You Get after Completing the Bounties in Reaper of Souls?

Published:Apr 16. From:harriet 0
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In Reaper of Souls, Adventure Mode is one of the biggest additions to Diablo 3. It brought both Rifts and Bounties to the game. In Bounties, players get to undertake various missions across the world of Sanctuary in exchange for gold and experience. Completing five Bounties in each act of the game will also enable them to receive a sack of loot called a Horadric Cache. These Horadric Caches have the potential to contain bounty specific legendary items that can only be attained through the completion of bounties, in addition to regular legendary items that can also drop from the loot sacks.  Below we show you what specific legendary items you will find and where to find in Reaper of Souls: Act 1:Mad Monarch's Scepter - 1H MaceRing of Royal Grandeur - RingPauldrons of the Skeleton King - ShouldersGolden Gorget of Leoric - AmuletSanguinary Vambraces – Bracers Act 2:Cloak of Deception - CloakIllusory Boots - BootsGloves of Worship - GlovesCoven's Criterion – Shield Act 3:Burst of Wrath - 2H AxeBoots of Disregard - BootsPride's Fall - HelmEnvious Blade - DaggerInsatiable Belt - BeltOverwhelming Desire - AmuletAvarice Band – Ring Act 4:All bounty specific legendaries can drop from Act 4 bags. Act 5:Death's Bargain - PantsSoulsmasher - 2H MaceHelltrapper - Hand CrossbowSalvation - Crusader ShieldPandemonium Loop - Ring 

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What Have We Finally Got in Diablo III: Reaper of Souls?

Published:Apr 14. From:harriet 0
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Diablo III: Reaper of Souls has finally been playable. Have you guys completed it? What have you finally got in it? Below share with you a review on the expansion. Check out the details below: I don't know how Blizzard did it. Diablo III was the pariah. It was broken forever. It was the poster child for everything you shouldn't do when updating a beloved game for the modern era. (Well, before SimCity came out.) The new Reaper of Souls expansion doesn't make Diablo III the perfect game—far from it—but between it and the revamped Loot 2.0 system, Blizzard have salvaged a pretty entertaining core experience from the flaming Diablo III wreckage. And they've done it by going back to what made Diablo II such a hit in the first place: loot. This is my loot  Diablo is a franchise defined by loot. It's certainly not defined by its incredibly-engaging control scheme, which consists of frantically clicking on just about everything on-screen like some sort of virtual piñata. It's funny how a peripheral system can become the centerpiece of a game, but without loot Diablo is a terrible game—something we learned with vanilla Diablo III, where the kind of legendary loot drops you'd brag about to friends were few and far between. The fact that Blizzard implemented its updated Loot 2.0 system into vanilla Diablo III a few weeks ago is an amazing gesture of goodwill, since it removes one of the $40 expansion's greatest selling points. But suffice it to say that loot is fixed, or about as fixed as it ever could be. Item drops are more often than not tuned to your class now and will typically fall within a narrow band of skills your character might find useful, whether you're playing as an old favorite or the new Crusader class—a heavy tank-type character who can summon a horse at will or call down the power of the heavens to smite enemies. On one hand that removes some aspect of character customization, since there are only a few builds you'll ever find equipment for. On the other hand, those "other builds" were by-and-large useless; a barbarian with high intelligence isn't a viable class as far as Diablo III's rules are concerned. Legendary loot items are rare, but not so rare you give up and stop playing, which is a good thing since you can't just turn to the Auction House anymore. Blizzard has removed the built-in shortcut of the Auction Houses—both gold and real-money versions—making it actually worthwhile to hunt for those legendaries instead of buying your way into powerful items. It's interesting that such a small feature was enough to psychologically derail an entire game, but it goes back to the fact that players always try to be "most efficient" at a game even if they have less fun in the process. Adventure time Aiding your loot quest is the new Adventure mode, which is probably the best Reaper of Souls-only feature. Diablo III was constrained to one mode really. You'd run through the campaign, learn all the secrets of Adria, Leah, Deckard Cain, and the rest, finish everything, and then run the campaign again at a higher difficulty. And again. And again.  Adventure mode takes advantage of Diablo III's randomized in-world events/sidequests and level layouts to make grinding a bit more interesting. You essentially run around maps, murder everything, and pick up those sidequests called bounties. Each Act in an Adventure Mode session has five bounties for you to clear: defeat a character (kill Maghda, kill the Butcher), finish a dungeon (clear the Den of the Fallen), or complete an event (beat Jar of Souls, for instance). You'll also unlock Nephalem Rifts, the ultimate Diablo III dungeons with random tile sets, monsters, and bosses. It's pure chaos, packed into 10 to 20 minutes. Adventure Mode is Diablo III at its purest: Wander a map, click on things, kill them, get loot, progress, over and over and over again. It's not dissimilar from the campaign, per se, except all the fluff is removed. It's a big improvement. Diablo III will never be Diablo II, no matter how much you want it to be. It's obviously not the game Blizzard is trying to make. No matter what's done to Diablo III, I don't think it has the infinite replayability people want from the franchise. But Adventure Mode is at least a good step towards something more interesting than campaign runs. These growls deserve a Nickelback concert... ...Because the Reaper of Souls campaign is still an overly-serious tedium full of people who speak with a throat full of rocks. Blizzard has invested a lot of care into its Diablo III lore, but the Diablo III lore is, well, pretty dumb. Characters never stray beyond basic archetypes, dialogue is best skipped, and the plot is full of awkward contrivances to move you on to the next map. I'm not sure it's a big deal though. Video games are full of dreadful stories, and the excuse is always that you're not there for the story. That's doubly true in Diablo's case—is there anyone who is picking this game up to find out what happens to these characters? I mean, I'm sure there are those people, but why? There's nothing to latch onto, nothing to care about. I have the same emotional attachment to a Diablo III character as I do to a pawn on a chessboard—it's a game piece and nothing more. Just play Adventure Mode. Online for good It's boring to even harp on this again, but Reaper of Souls is still always-online. For no reason. Before, Blizzard could feed us this line about "Well, we're afraid people will cheat and then bring down the integrity of our sacred Auction Houses." It was a poor excuse then, and now it's nonsense. There is literally zero apparent reason why Diablo III needs to be always-online except that Blizzard wants it to be. It's a drag. As someone who's on the road a fair amount for events, you never realize how often you're without an Internet connection until you need one. Ninety percent of the Reaper of Souls audience will never notice or care that it's always online, because they're tethered to a gaming desktop or whatever, but on principle I find the practice distasteful,especially in a case like Diablo III, where it's completely unnecessary. And even on a steady connection, I still had a few instances of rubber-banding and lag as the game tried to communicate with Blizzard's servers. In one particularly egregious example I swung at a barrel five times before it broke. Did it matter? Not really, because it wasn't a high-stakes moment. But if I'd been in the midst of a boss battle, let alone a boss battle on hardcore? Big problem. Bottom line I'm not kidding: I can't believe Blizzard turned Diablo III around. Two years ago when the game first launched, I never thought I'd be sitting here writing a positive review of anything branded Diablo III, and yet here we are. Is Reaper of Souls perfect? No. And I suspect like World of Warcraft, many people will sprint through the new content, maybe raise the new Crusader class up to Level 70, and then quit when progress slows down again. But Reaper of Souls is an entertaining piece of content that, in conjunction with Loot 2.0, fixes many of Diablo III's deepest flaws. This is definitely worthy expansion in the Diablo franchise. Source:pcworld.com

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Things You can Do After Reaching Level 70 in Reaper of Souls

Published:Apr 12. From:Link 0
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The Diablo III community has been crazy for the Reaper of Souls. It’s really awesome. At present, many people including me are having a real blast. For those hardcore fans, they know exactly what items they're going to be grinding for over the next week, month, or year, but as a beginner in Diablo III, you may be a little lost after you're done squaring up to Malthael's army in Act V. Since the game has been available for several weeks, you probably have just advanced to level 70. Are you wondering what things you can do after reaching that level? Welcome to the item grind! After clearing the story, you're entered into the Diablo III endgame. Welcome! You'll now spend much of your time replaying old chapters and exploring old areas, and it's here that Reaper of Souls makes some of its more dramatic changes from the original version of Diablo III.  The gist is this: Replay areas over and over again, and make sure you open every chest, engage the glowing elite enemies, and take on bosses. If you're lucky, you'll get some legendary (orange) items--you should get one or two legendary drops every hour, roughly--that bestow a big increase in your power and ability. Now that you've hit the maximum level, you're looking to get stronger by getting better equipment and earning paragon levels. The bad news is that it's a lot more random than the linear progression of levelling, but the good news is that it's a lot of fun, and you're going to get a lot stronger if you stick to it.When I started playing Diablo II years and years ago, discovering that the endgame--the thing all my friends were playing on Battle.net every night, over and over--was essentially grinding for a hopeful jackpot payout left me initially confused and lost. I was used to having more structure in games: go here, achieve this, slay that. You might feel the same way with Diablo III. But once you've got a few good loot drops, and have felt the allure of clearing the game on torment difficulties, you'll start to naturally think, "Oh, if I can just get one of these to drop, or get a few more Paragon levels, or enchant a new status effect," and then you'll realise you're hooked.   Know your difficulties Reaper of Souls (and the 2.0.1 patch that was rolled back into regular Diablo III) made some major changes to how the game handled enemies and levelling. Enemies levelled up as you did, and the game introduced nine new difficulty settings--normal, hard, expert, master, and torment, which has six tiers of difficulty. Here's the rub: even if you were blitzing through torment at level 60 in regular Diablo III, you're almost certainly going to find torment at level 70 too difficult until you find some new and better items. Playing through the game on normal, finding better loot, and then becoming powerful enough to take on the higher difficulty settings is a natural attraction. Personally, I consider it my main goal. Torment is when things start to get more interesting, with the game throwing you its most powerful enemies but also making you more eligible for the most lucrative, newest, and most powerful items. It's a lot of work, but you'll get there in the end. Don't rely on the game's stats Reaper of Souls divides your item properties into three main areas: damage, toughness, and healing. You're almost certainly swayed predominantly by the damage--who isn't?--and that's fine when you're blasting through the campaign for the first time. But more damage doesn't always work out for the best, since Reaper of Souls introduces many items that give bonuses to both overall elemental damage and particular skills. For instance, at first glance, these bracers, if equipped, would do 0.2 percent less damage, so you'd probably send them straight to the salvage pile. But if these boots are being equipped on a wizard who uses, say, arcane orb with the frozen rune as his main attack, then the orb damage would skyrocket from around 1.97 million to 2.13 million--a massive boost from an item that initially looks slightly inferior. If those were to be coupled with an item--or multiple items--that offered up boosts to ice attacks, that orb would be doing way, way more damage than the game might seem to indicate. The thing to be aware of is the pointy diamond in the list. If that's there, then that particular effect isn't factored into the game's calculations for damage, toughness, or healing. Mix things up One of the best things about Diablo III is that you're never forced to play your character a single way; skills and runes can be swapped and switched at a moment's notice. When you've been playing with one build for a few days, swap to something else. Playing like this is not only more varied and fun, but also means you're more likely to enjoy your loot drops. A friend of mine was recently salvaging anything that didn't fit exactly with her current build, and ended up throwing away all sorts of valuable items that could have been combined into a wide array of valuable secondary builds. A waste. The stash has four big tabs for a reason, so don't be afraid to store clumps of stuff for another time. You might be playing as a physical damage dealer now, but you never know when four different pieces of armour with a boost to fire damage will come in handy. Plan for alternate builds, and experiment! Maybe you'll be an ice-wielding wizard tonight, but tomorrow you could be a fiery demon hunter or physical barbarian. Another thing: don't always think you've got to stick to the same difficulty or mode all the time. I love running around in torment for the challenge, but sometimes I enjoy the satisfaction of ploughing through hundreds and hundreds of enemies on normal to relax and farm bounties. Do lots of things, and you're less likely to find yourself burning out on the game after a few weeks, and far more likely to be enjoying it for months to come. Head into Adventure mode Adventure mode, new with Reaper of Souls, is fantastic. You'll need to finish Act V once to get at it, and it's split into two main objectives: bounties and nephalem rifts. The former is where you'll start when you begin playing the mode; it has you trek across the acts and locations of the main campaign looking to accomplish various tasks. Each act features five bounties, and when you accomplish all five, you'll get a horadric cache, which will contain a random assortment of gems, shards, crafting materials, and weapons and armour. You might even get a rare cache-exclusive legendary item. When playing online, many people right now like to obtain bounties on normal difficulty and split up, with each player taking on one act each, to clear the map out and farm up those caches more quickly. Another thing you'll come across in Adventure mode is rift keystone fragments, and when you've picked up five of those, you can open a nephalem rift back at the obelisk located in each act's town. These are randomly generated dungeons that are designed to take 15 to 20 minutes to complete, although you'll likely plough through them a lot more quickly on the lower difficulties once you start getting more powerful. Last week Blizzard also buffed the nephalem rifts to have a 25 percent increased chance of dropping legendary items, which is multiplicative with any bonuses from your difficulty settings, so right now, for instance, torment I will confer a 43 percent increased chance of legendary drops. Consider a trip to Whimsyshire and craft a level 70 hellfire ring Diablo III featured two main quests to find when you'd reached the end of the game: Whimsyshire and the ongoing toil of forging a hellfire ring. These have effectively been superseded by Adventure mode, but it's worth keeping them in mind if you're the kind of person who wants everything. Whimsyshire is Diablo III's secret level, where instead of fighting demons and monsters, you're pitted against unicorns, cuddly bears, and flowers in an environment with rainbows and happy bouncing clouds with smiley faces. How to get there? First you'll need the blacksmith plans to craft the staff of herding, which drops from Izual in Act IV. Then you'll need to collect five rare items: the black mushroom from the cathedral and Leoric's shinbone from Leoric's Manor in Act I; Wirt's bell from town vendor Squirt and liquid rainbow from the mysterious cave in the Dalghur Oasis in Act 2; and, finally, the random gibbering gemstone drop from rare monster Chiltara in the Caverns of Frost in Act III. Once you collect all that (it'll take some time and multiple attempts, especially finding the gibbering gemstone), you can forge the staff of herding from Haedrig and then head to the now-glowing crevasse on Old Tristram Road in Act I. A hellfire ring is also seriously hard work. You need to farm four powerful keywarden enemies, over and over and over, with one in each act: Odeg in Act I's Fields of Misery drops the key of bones; Sokahr in Act 2's Dalghur Oasis drops the key of gluttony; Xah'Rith in Act III's Stonefort drops the key of war; and Nakarat in Act IV's Silver Spire drops the key of evil. Each of the keywardens can also drop the plans for the four infernal machines, which can be given to the jeweler for crafting. The catch? You have to be in at least torment I to be eligible for key drops. On torment I, there is about a 25 percent chance of a key dropping. On Torment VI, there is about a 50 percent chance. It's going to take you ages. These four keys can be used to build one of four machines, which can be used to enter the four challenging boss fights, with each boss having a slight, unknown chance to drop an item that can be used to craft the hellfire ring. If the boss doesn't drop the item, you'll need to farm the keywardens again until you can build another portal to give it another go. Like I said, it's seriously hard work. Oh, and you need to buy the plans from Squirt in Act 2 for 5 million gold. If you manage to go through all of that, you'll end up with a level 70 hellfire ring, which has no level requirement, has five random magical properties, can cast a ring of fire that causes 200 percent weapon damage, and grants 45 percent bonus experience. It doesn't really end up being worth it, but it sure is satisfying to finish the job. And the experience bonus is incredibly useful for levelling up alternate characters. Are you a veteran Reaper of Souls player? Do you have any other useful tips to share with those who are just starting out at the endgame content?

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Diablo 3 Patch 2.0.4 Released, Buff to Resplendent Chests Included

Published:Apr 10. From:harriet 0
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Earlier, we mentioned that massive buffs have been given to Diablo 3’s Crusader class in a new update to the game, which brings it up to version 2.0.4. Additionally, the Crusader class also got a 15% passive bonus damage reduction from all sources and Blizzard clarified their philosophy under each of the class changes. Beyond character class buffs, Resplendent Chests have also been given a boost so that they have a higher chance of dropping good items and are no longer disappointing. Summoned pets, like the angel from the Skycutter sword and the demon from Maximus have also been given major upgrades so they can survive much longer in Torment difficulty, as intended. Some quests have also been changed to spawn additional monsters in Torment difficulty.  And finally, the chance for rare ingredient drops have been bumped up to be in line with Death’s Breath—no longer will you have to kill Malthael a hundred times to get him to drop Reaper’s Fear. You can head to the official battle.net blog here to know about the extensive changes.  Source: gameranx.com

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Diablo 3 Patch 2.0.4 Gets New Paragon Portraits

Published:Apr 9. From:harriet 0
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Patch 2.0.4 was released today. The new Paragon portraits previously mentioned in a blue post have come into use. They are given every 100 levels for players whose Paragon levels are higher than 100. The portraits have no big differences with the one at 100 Paragon level. Only some horns and stars are added.   

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Diablo 3: Reaper of Souls Walkthrough for Level 70 Monk on Torment

Published:Apr 8. From:harriet 0
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Monk is the holy warrior, the healer and the enlightened one in the Diablo world. He is also the one who will head into Westmarch and (ultimately) the Pandemonium to bring justice to Sanctuary. Diablo 3: Reaper of Souls adds further misery for players with a new quest and amped up difficulty, but also gives them lots of nice techniques and options to work with. Like the other classes, the Monk has his/her shares of improvement, and is well and ready to slay countless monsters on the intimidating Torment difficulty. For more help on Diablo 3: Reaper of Souls, read our Legendary Farming, Witch Doctor and Wizard Builds Guide. Diablo 3: Reaper Of Souls Level 70 Monk Builds Here are a couple of builds to help you carve your way through the seas of monsters and abominations that are hungry for your death. It’s time to turn the tables and spill rivers of demon and reaper blood! Build #1 – Blessed Hero – Click To View BuildPlaying the Monk is all about persistence, and that’s what this build teaches you. You’re a character that is primarily made to be a healer in multiplayer PvE games, while soloing you’re supposed to look towards tanking yourself and taking on enemies, building up Spirit and then releasing it in the form of powerful skills.  There are two Spirit Spenders in this buid, with one constant damage buff Mantra and a defensive healing ability. This makes it a very balanced build. Your main (and only) Spirit generator is Way of the Hundred Fists. This is chosen over the other Spirit generators for its higher direcy damage, although it generates Spirit slower than Fists of Thunder. The Blazing Fist rune associated with this skill will allow you to take advantage of Critical Hits (an absolute necessity with the Monk) to increase your attack and movement speed. Unlike most of the other classes in the game, you’ll find yourself using your signature skill much more than any other.Once you have enough Spirit generated, you’ll have two options: first is Tempest Rush, an excellent offense skill that can also be used as a means for escape.We have chosen the Tailwind rune for this, but if you feel it’s getting difficult to control TR or you’re simply not dealing enough damage for the amount of Spirit being spent, you should consider the Northern Breeze rune.The second option for spending Spirit comes in the form of the DoT skill Exploding Palm. This is a great skill for one-on-one situations and is meant to tackle bosses and elites.A good alternative in this case would be Wave of Light if you’re looking to deal large area damage. We’re using the Essence Burn rune for additional damage here.Your main power-ability is the new Epiphany skill, which is fairly similar to Wrath of the Berserker for the Barbarian.Your Spirit regeneration will increase monumentally, and you’ll be able to teleport to your target’s location. This is a skill you should be using whenever you spot an Elite pack or unique monster, or when initiating bosses and Nephalem Rift Guardians.Mantra of Retribution is your damage buff skill. Thanks to the Retaliation rune, its damage to attacking enemies is greatly buffed, and you can activate the skill for a large spike in your DPS damage.MoR is basically a super-strong version of Thorns, which will allow you to deal with large mobs easily as they’ll constantly take damage.Finally there is Breath of Heaven. A lot of people aren’t in favor of a direct healing ability, but BoH can be a life saver if you find yourself trapped and without the ability to use potions.The Zephyr passive will also give you added speed, which can stack with the Tempest Rush rune and allow you to make an easy escape.For passives, we’re using Beacon of Ytar to reduce the cool-down on Epiphany and Breath of Heaven, while One with Everything will keep a good balance of resistance.Try stacking one type of resistance with your items to increase all of them and utilize this highly underrated passive. Mythic Rhythm and Chant of Resonance will greatly increase your efficiency with Spirit generators and regen rate respectively.Recommended GearThree of your skills in this build utilize Fire damage, so try to prioritize gear that will increase the damage dealt by your Fire skills.Additionally, if you want to do tons of healing, try going for items with the highly neglected “increase Health Globe healing” stat in them.Most people opt to exchange this secondary stat for something else via transmogrification, but this can stack very well with your BoH skill.Critical Hit Chance and Damage are very (multiplied by several hundred) important for Monks and Barbarians. If you can’t crit as a Monk, you won’t be able to deal damage at all, no matter how large your Dexterity value is.Try to insert top-class Emeralds (at least the 120% Crit Damage ones) into your weapons (I would recommend a two-handed setup for this build, socketed Fist Weapons for greatly increased attack speed and increased Crit Damage) and acquire Crit Hit Chance stats (transmog if you don’t have them on a good piece!) on your bracers, gloves, and rings.You should have at least 40 to 50% Crit Chance along with ten times the Crit Hit Damage (400% to 500%).Build #2 – “Get Over Here!” – Click To View BuildSpeed, attraction, and mortal combat is what this build is all about.You want to fight? You got a skilled melee fighter right here. This is my personal preferred build for the Monk, as it allows you to take use of speed and the art of healing, two things that define the class.Unlike the first build, this one specializes in dealing with large mobs and multiple foes.For this reason we’re using Deadly Reach. If you can crit frequently, you’ll find that this Spirit Generator will be able to take out large mobs quickly.If you’re facing a beefy mob, you have additional skills to take care of them.This is a mob-focused mini-nuke build in a manner of speaking. You can chain a couple of skills in the build to destroy large mobs in a short duration, and it works equally well against Elite packs.The trick is to generate lots of Spirit (at least 100), and then use Cyclone Strike.Not only will this pull all the enemies real close, it will also heal you for all the enemies that have been pulled, and restore any kind of damage you might have taken during your Spirit generation.Next, use Lashing Tail kick for a powerful arc-kick that has a chance to stun (Scorpion Sting rune). Finally, finally, if there is anything else left alive, you can finish it off with a well-directed Dashing Strike.Now Dashing Strike is not meant just for that. In fact, this skill can complement and bring in the effect from your Momentum passive.As a result, once you have dashed, your damage will be increased, and you can slap on an active Mantra of Conviction for a further buff. This massive collected damage buff will empower your Monk for around 4 seconds, making fights against tougher foes much easier.Mythic Rhythm returns to further amplify your damage from Deadly Reach, which interestingly goes well with the chance to knock enemies in the air, a signature effect of the Spirit generating skill.Fleet Footed will keep you speedy at all times, and Seize the Initiative is very useful if you are stacking Dexterity.Recommended GearTo take the best use of your Seize the Initiative passive, you should try to insert Emerald gems in your armor along with Diamonds for a mixture of resistance, armor, and damage.Once again critical hits play a huge role in this build, as they can destroy targets instantly thanks to all the damage increase from skills. Try stacking as much crit chance and crit damage as you can, with emeralds embedded in your weapon sockets. Daibos and Fist Weapons both work well with this build. As for me, I like using the latter better for the added attack speed and possibility to have multiple weapon sockets to add some gems into.

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Reaper of Souls Fan Art Contest Winner List Announced

Published:Apr 5. From:Tonyz 0
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Blizzard just announced the winners for the Reaper of Souls Fan Art Contest. See the official announcement below:  As the days drew ever-closer for the release of Diablo III: Reaper of Souls™, artisans from around the world rallied the tools of their trade in order to portray the Heroes of Sanctuary or Malthael preparing for the coming conflict. There were over $11,000 worth of prizes and a two-night trip to Blizzard HQ in Irvine, California up for grabs, so the competition was sure to be as fierce as any battle within Sanctuary! One-by-one, these dedicated artists tapped into their innate talents and honed their skills to create stunning illustrations, and by the time the deadline for the contest drew to a close, an incredible3,619pieces of stunning artwork had been submitted! The sheer talent of each and every one of these artists is astounding, and we highly encourage you to feast your eyes on all of the contest entries.  Out of the twenty-five semi-finalists chosen by deviantART staff, Christian Lichtner, Art Director of Diablo III, had the arduous task of selecting three winners whose work best embodied the spirit of the contest which featured Heroes of Sanctuary or Malthael preparing for the coming conflict. We are pleased to reveal the winners below!  Kuzinskiy has won: A 2 night trip to Blizzard HQ in Irvine, CA to meet the artists and developers of Diablo IIIA framed print of the 1st place entry signed to the artist by the Diablo III Creative Team$5,000 USDSigned boxed copy of Diablo III: Reaper of Souls Collector's Edition8,000 deviantART Points1-year Premium Membership to deviantART.comJudge's comments:The composition of this piece powerfully illustrates the strength of the Barbarian, at the same time the execution of the lighting and mood really sets this piece apart! Every little detail cleverly tells a story, while focusing on the epic quest the Barbarian is about to embark upon!  TheRafa has won: A framed print of the 2nd place entry signed to the artist by the Diablo III Creative Team$3,000 USDSigned boxed copy of Diablo III: Reaper of Souls Collector's Edition4,000 deviantART Points6-month Premium Membership to deviantART.comJudge's comments:This piece has such a strong overall visual impact and mood, and strikingly captures the cusp of an epic battle about to be waged between the forces of good versus evil! Both the composition and focal area give this piece such presence!   Nixell has won: A framed print of the 3rd place entry signed to the artist by the Diablo III Creative Team$1,000 USDSigned boxed copy of Diablo III: Reaper of Souls Collector's Edition4,000 deviantART Points6-month Premium Membership to deviantART.com Judge's comments: This painting really gives such a powerful sense of the Monk's history and character. The lighting is beautifully executed and reinforces the focal area to capture a moment in time, with so many great little design touches throughout! You can check out the winners on deviantART's announcement blog, too! Thank you to all contest participants for your enthusiasm for Diablo III, and for being a part of our creative community! Over the next few weeks we plan to highlight even more fantastic entries from the contest, so stay tuned for more diablical revelry, and make sure to check out more of the winning artists' work in their respective galleries listed above. Have you created your own Diablo III fan art? Make sure to tell us all about it over in our Community Creations forum!  

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2.7M Units of 'Diablo 3: Reaper of Souls' Sold in First Week

Published:Apr 4. From:harriet 0
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The turnaround of Diablo 3 is finally clear and has been translated into sale as well. Blizzard has just announced that the first Diablo 3 expansion, Reaper of Souls, has sold 2.7M copies in its first week. Compared to the original hugely anticipated game moving 6.3M copies in week one, that’s actually extremely impressive for an expansion. Doubly so given how poorly the original game was received for so long after launch. My thoughts about the game can be found in depth in my recentreview, but the long and short of it is that Diablo 3 has been extraordinarily transformed by Reaper of Souls, and a long series of patches that came before it. With seemingly unlimited endgame content, no meddlesome auction house and more entertaining loot, the game has done a complete 180 in terms of quality. I took a few hits for my 9.5/10 review, but I stand by it. To me, the game really is that fun now.  Source: forbes.com

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