How Blizzard Invades Next-gen via Diablo 3 on PS4

Published:Apr 18.  From:harriet 0
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The most awesome version of Diablo 3 will hit another console. This time, it’s the next-gen console the PlayStation 4. It’s not like Diablo 3 is a new game. It’s already been around long enough to have an expansion out. It also generated some ire from PC gamers who felt that the console version was a far better game than the one released on PC. Those folks may be heard from again soon, because the upcoming PS4 version is bristling with new features that aren’t in the PC release. First and foremost, there are some new ways to get and trade loot in the PS4 version. You’ll be able to mail items to your friends, so if you find the perfect item for a character you don’t play, at least someone can get some use out of it. Blizzard is also implementing a new gift system. Whenever you get a legendary drop, there’s a chance that someone on your friends list will receive one as well. It will even tailor its stats to the character your friend decides to open the gift with, courtesy of the Loot 2.0 system.  One other major change to the loot system is a revamp of how looting works in co-op play. Instead of items falling and everyone rushing in to grab them, each drop is tagged for a specific player in the group. No matter who loots the item, it will appear in the tagged player’s inventory. This is a nice change, as it means no more searching through inventories to figure out who accidentally picked up that Witch Doctor item you saw drop. In fact, there are multiple changes to Diablo 3 on PS4 that are focused around playing the game with your friends. In addition to the co-op loot update, Blizzard is also adding Apprentice Mode. If you’ve ever been playing alongside a friend and one of you has to take a few days off, you can appreciate the benefit of this change. If you join a game with a higher-level friend, your stats will automatically be buffed to allow you to contribute meaningfully, and your experience gain will be buffed slightly to help you catch up. Most importantly, the loot that drops for you will be of your level, so you won’t have to wait to use it. Another friends list-focused change is the new Nemesis system. This one sounds like it could a lot of fun. You see, when a monster kills you, it doesn’t just wander off for you to kill later. Instead, it levels up, becoming more powerful, and then it saunters off to invade the game of someone on your friends list. Once your friend happens across it, he’ll see a little fanfare informing him that this creature killed you. If your friend manages to defeat it, he’ll receive some extra loot, and as a bonus, you’ll receive a gift in the mail. However, if your friend fails to kill him, the monster levels up again, and goes in search of a new friend to terrorize. This will continue until someone kills the beast (which becomes increasingly unlikely as it continues to level), or until the monster is so powerful that it simply gives up and retires. If you’re like me, and you’re thinking of all the monsters you could let kill you so as to terrorize your friends, you’re going to enjoy this feature. The last big addition to Diablo 3 on PS4 is what Blizzard is calling “Action Combat.” Essentially a rework of the bonus system that already exists in the game, this change will allow players to see when the killstreak or destruction bonus they are running up will end, allowing them to continue to chain kills (or smash barrels) to keep the streak going. It also adds a speed boost that triggers whenever you receive a destruction bonus for smashing five or more items. Aside from these changes, the game that’s coming to PS4 is essentially the same game that’s available on PS3 right now, albeit with some graphical tweaks and upgrades. It plays very much the same, although Blizzard has made some great control additions using the touchpad to speed up accessing frequently used screens like skills and inventory. Also, on-screen player colors will match the color of that player’s light bar on their Dualshock 4. Like the PS3 version, the game will not require a persistent internet connection. The PS4 version of Diablo 3 still doesn’t have a release date, but I’d expect to see it sometime in 2014, judging by what I was shown at PAX East. It will include all of the Reaper of Souls content as well, and will be marketed as the “Ultimate Evil Edition.” What disappoints us is that Blizzard hasn’t made any comment on whether or not any of these changes will be making their way to the PC version of the game. The company just said they were focused on, “Making a great PS4 version of Diablo 3.” Still, it’s a good bet that we’ll see at least some of these improvements make their way to PC at some point, but honestly, Blizzard can’t afford much of a delay in that. Despite that, PS4 owners will probably be getting the best version of Diablo 3 yet.

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What Legendary Items Can You Get after Completing the Bounties in Reaper of Souls?

Published:Apr 16.  From:harriet 0
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In Reaper of Souls, Adventure Mode is one of the biggest additions to Diablo 3. It brought both Rifts and Bounties to the game. In Bounties, players get to undertake various missions across the world of Sanctuary in exchange for gold and experience. Completing five Bounties in each act of the game will also enable them to receive a sack of loot called a Horadric Cache. These Horadric Caches have the potential to contain bounty specific legendary items that can only be attained through the completion of bounties, in addition to regular legendary items that can also drop from the loot sacks.  Below we show you what specific legendary items you will find and where to find in Reaper of Souls: Act 1:Mad Monarch's Scepter - 1H MaceRing of Royal Grandeur - RingPauldrons of the Skeleton King - ShouldersGolden Gorget of Leoric - AmuletSanguinary Vambraces – Bracers Act 2:Cloak of Deception - CloakIllusory Boots - BootsGloves of Worship - GlovesCoven's Criterion – Shield Act 3:Burst of Wrath - 2H AxeBoots of Disregard - BootsPride's Fall - HelmEnvious Blade - DaggerInsatiable Belt - BeltOverwhelming Desire - AmuletAvarice Band – Ring Act 4:All bounty specific legendaries can drop from Act 4 bags. Act 5:Death's Bargain - PantsSoulsmasher - 2H MaceHelltrapper - Hand CrossbowSalvation - Crusader ShieldPandemonium Loop - Ring 

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What Have We Finally Got in Diablo III: Reaper of Souls?

Published:Apr 14.  From:harriet 0
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Diablo III: Reaper of Souls has finally been playable. Have you guys completed it? What have you finally got in it? Below share with you a review on the expansion. Check out the details below: I don't know how Blizzard did it. Diablo III was the pariah. It was broken forever. It was the poster child for everything you shouldn't do when updating a beloved game for the modern era. (Well, before SimCity came out.) The new Reaper of Souls expansion doesn't make Diablo III the perfect game—far from it—but between it and the revamped Loot 2.0 system, Blizzard have salvaged a pretty entertaining core experience from the flaming Diablo III wreckage. And they've done it by going back to what made Diablo II such a hit in the first place: loot. This is my loot  Diablo is a franchise defined by loot. It's certainly not defined by its incredibly-engaging control scheme, which consists of frantically clicking on just about everything on-screen like some sort of virtual piñata. It's funny how a peripheral system can become the centerpiece of a game, but without loot Diablo is a terrible game—something we learned with vanilla Diablo III, where the kind of legendary loot drops you'd brag about to friends were few and far between. The fact that Blizzard implemented its updated Loot 2.0 system into vanilla Diablo III a few weeks ago is an amazing gesture of goodwill, since it removes one of the $40 expansion's greatest selling points. But suffice it to say that loot is fixed, or about as fixed as it ever could be. Item drops are more often than not tuned to your class now and will typically fall within a narrow band of skills your character might find useful, whether you're playing as an old favorite or the new Crusader class—a heavy tank-type character who can summon a horse at will or call down the power of the heavens to smite enemies. On one hand that removes some aspect of character customization, since there are only a few builds you'll ever find equipment for. On the other hand, those "other builds" were by-and-large useless; a barbarian with high intelligence isn't a viable class as far as Diablo III's rules are concerned. Legendary loot items are rare, but not so rare you give up and stop playing, which is a good thing since you can't just turn to the Auction House anymore. Blizzard has removed the built-in shortcut of the Auction Houses—both gold and real-money versions—making it actually worthwhile to hunt for those legendaries instead of buying your way into powerful items. It's interesting that such a small feature was enough to psychologically derail an entire game, but it goes back to the fact that players always try to be "most efficient" at a game even if they have less fun in the process. Adventure time Aiding your loot quest is the new Adventure mode, which is probably the best Reaper of Souls-only feature. Diablo III was constrained to one mode really. You'd run through the campaign, learn all the secrets of Adria, Leah, Deckard Cain, and the rest, finish everything, and then run the campaign again at a higher difficulty. And again. And again.  Adventure mode takes advantage of Diablo III's randomized in-world events/sidequests and level layouts to make grinding a bit more interesting. You essentially run around maps, murder everything, and pick up those sidequests called bounties. Each Act in an Adventure Mode session has five bounties for you to clear: defeat a character (kill Maghda, kill the Butcher), finish a dungeon (clear the Den of the Fallen), or complete an event (beat Jar of Souls, for instance). You'll also unlock Nephalem Rifts, the ultimate Diablo III dungeons with random tile sets, monsters, and bosses. It's pure chaos, packed into 10 to 20 minutes. Adventure Mode is Diablo III at its purest: Wander a map, click on things, kill them, get loot, progress, over and over and over again. It's not dissimilar from the campaign, per se, except all the fluff is removed. It's a big improvement. Diablo III will never be Diablo II, no matter how much you want it to be. It's obviously not the game Blizzard is trying to make. No matter what's done to Diablo III, I don't think it has the infinite replayability people want from the franchise. But Adventure Mode is at least a good step towards something more interesting than campaign runs. These growls deserve a Nickelback concert... ...Because the Reaper of Souls campaign is still an overly-serious tedium full of people who speak with a throat full of rocks. Blizzard has invested a lot of care into its Diablo III lore, but the Diablo III lore is, well, pretty dumb. Characters never stray beyond basic archetypes, dialogue is best skipped, and the plot is full of awkward contrivances to move you on to the next map. I'm not sure it's a big deal though. Video games are full of dreadful stories, and the excuse is always that you're not there for the story. That's doubly true in Diablo's case—is there anyone who is picking this game up to find out what happens to these characters? I mean, I'm sure there are those people, but why? There's nothing to latch onto, nothing to care about. I have the same emotional attachment to a Diablo III character as I do to a pawn on a chessboard—it's a game piece and nothing more. Just play Adventure Mode. Online for good It's boring to even harp on this again, but Reaper of Souls is still always-online. For no reason. Before, Blizzard could feed us this line about "Well, we're afraid people will cheat and then bring down the integrity of our sacred Auction Houses." It was a poor excuse then, and now it's nonsense. There is literally zero apparent reason why Diablo III needs to be always-online except that Blizzard wants it to be. It's a drag. As someone who's on the road a fair amount for events, you never realize how often you're without an Internet connection until you need one. Ninety percent of the Reaper of Souls audience will never notice or care that it's always online, because they're tethered to a gaming desktop or whatever, but on principle I find the practice distasteful,especially in a case like Diablo III, where it's completely unnecessary. And even on a steady connection, I still had a few instances of rubber-banding and lag as the game tried to communicate with Blizzard's servers. In one particularly egregious example I swung at a barrel five times before it broke. Did it matter? Not really, because it wasn't a high-stakes moment. But if I'd been in the midst of a boss battle, let alone a boss battle on hardcore? Big problem. Bottom line I'm not kidding: I can't believe Blizzard turned Diablo III around. Two years ago when the game first launched, I never thought I'd be sitting here writing a positive review of anything branded Diablo III, and yet here we are. Is Reaper of Souls perfect? No. And I suspect like World of Warcraft, many people will sprint through the new content, maybe raise the new Crusader class up to Level 70, and then quit when progress slows down again. But Reaper of Souls is an entertaining piece of content that, in conjunction with Loot 2.0, fixes many of Diablo III's deepest flaws. This is definitely worthy expansion in the Diablo franchise. Source:pcworld.com

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Things You can Do After Reaching Level 70 in Reaper of Souls

Published:Apr 12.  From:Link 0
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The Diablo III community has been crazy for the Reaper of Souls. It’s really awesome. At present, many people including me are having a real blast. For those hardcore fans, they know exactly what items they're going to be grinding for over the next week, month, or year, but as a beginner in Diablo III, you may be a little lost after you're done squaring up to Malthael's army in Act V. Since the game has been available for several weeks, you probably have just advanced to level 70. Are you wondering what things you can do after reaching that level? Welcome to the item grind! After clearing the story, you're entered into the Diablo III endgame. Welcome! You'll now spend much of your time replaying old chapters and exploring old areas, and it's here that Reaper of Souls makes some of its more dramatic changes from the original version of Diablo III.  The gist is this: Replay areas over and over again, and make sure you open every chest, engage the glowing elite enemies, and take on bosses. If you're lucky, you'll get some legendary (orange) items--you should get one or two legendary drops every hour, roughly--that bestow a big increase in your power and ability. Now that you've hit the maximum level, you're looking to get stronger by getting better equipment and earning paragon levels. The bad news is that it's a lot more random than the linear progression of levelling, but the good news is that it's a lot of fun, and you're going to get a lot stronger if you stick to it.When I started playing Diablo II years and years ago, discovering that the endgame--the thing all my friends were playing on Battle.net every night, over and over--was essentially grinding for a hopeful jackpot payout left me initially confused and lost. I was used to having more structure in games: go here, achieve this, slay that. You might feel the same way with Diablo III. But once you've got a few good loot drops, and have felt the allure of clearing the game on torment difficulties, you'll start to naturally think, "Oh, if I can just get one of these to drop, or get a few more Paragon levels, or enchant a new status effect," and then you'll realise you're hooked.   Know your difficulties Reaper of Souls (and the 2.0.1 patch that was rolled back into regular Diablo III) made some major changes to how the game handled enemies and levelling. Enemies levelled up as you did, and the game introduced nine new difficulty settings--normal, hard, expert, master, and torment, which has six tiers of difficulty. Here's the rub: even if you were blitzing through torment at level 60 in regular Diablo III, you're almost certainly going to find torment at level 70 too difficult until you find some new and better items. Playing through the game on normal, finding better loot, and then becoming powerful enough to take on the higher difficulty settings is a natural attraction. Personally, I consider it my main goal. Torment is when things start to get more interesting, with the game throwing you its most powerful enemies but also making you more eligible for the most lucrative, newest, and most powerful items. It's a lot of work, but you'll get there in the end. Don't rely on the game's stats Reaper of Souls divides your item properties into three main areas: damage, toughness, and healing. You're almost certainly swayed predominantly by the damage--who isn't?--and that's fine when you're blasting through the campaign for the first time. But more damage doesn't always work out for the best, since Reaper of Souls introduces many items that give bonuses to both overall elemental damage and particular skills. For instance, at first glance, these bracers, if equipped, would do 0.2 percent less damage, so you'd probably send them straight to the salvage pile. But if these boots are being equipped on a wizard who uses, say, arcane orb with the frozen rune as his main attack, then the orb damage would skyrocket from around 1.97 million to 2.13 million--a massive boost from an item that initially looks slightly inferior. If those were to be coupled with an item--or multiple items--that offered up boosts to ice attacks, that orb would be doing way, way more damage than the game might seem to indicate. The thing to be aware of is the pointy diamond in the list. If that's there, then that particular effect isn't factored into the game's calculations for damage, toughness, or healing. Mix things up One of the best things about Diablo III is that you're never forced to play your character a single way; skills and runes can be swapped and switched at a moment's notice. When you've been playing with one build for a few days, swap to something else. Playing like this is not only more varied and fun, but also means you're more likely to enjoy your loot drops. A friend of mine was recently salvaging anything that didn't fit exactly with her current build, and ended up throwing away all sorts of valuable items that could have been combined into a wide array of valuable secondary builds. A waste. The stash has four big tabs for a reason, so don't be afraid to store clumps of stuff for another time. You might be playing as a physical damage dealer now, but you never know when four different pieces of armour with a boost to fire damage will come in handy. Plan for alternate builds, and experiment! Maybe you'll be an ice-wielding wizard tonight, but tomorrow you could be a fiery demon hunter or physical barbarian. Another thing: don't always think you've got to stick to the same difficulty or mode all the time. I love running around in torment for the challenge, but sometimes I enjoy the satisfaction of ploughing through hundreds and hundreds of enemies on normal to relax and farm bounties. Do lots of things, and you're less likely to find yourself burning out on the game after a few weeks, and far more likely to be enjoying it for months to come. Head into Adventure mode Adventure mode, new with Reaper of Souls, is fantastic. You'll need to finish Act V once to get at it, and it's split into two main objectives: bounties and nephalem rifts. The former is where you'll start when you begin playing the mode; it has you trek across the acts and locations of the main campaign looking to accomplish various tasks. Each act features five bounties, and when you accomplish all five, you'll get a horadric cache, which will contain a random assortment of gems, shards, crafting materials, and weapons and armour. You might even get a rare cache-exclusive legendary item. When playing online, many people right now like to obtain bounties on normal difficulty and split up, with each player taking on one act each, to clear the map out and farm up those caches more quickly. Another thing you'll come across in Adventure mode is rift keystone fragments, and when you've picked up five of those, you can open a nephalem rift back at the obelisk located in each act's town. These are randomly generated dungeons that are designed to take 15 to 20 minutes to complete, although you'll likely plough through them a lot more quickly on the lower difficulties once you start getting more powerful. Last week Blizzard also buffed the nephalem rifts to have a 25 percent increased chance of dropping legendary items, which is multiplicative with any bonuses from your difficulty settings, so right now, for instance, torment I will confer a 43 percent increased chance of legendary drops. Consider a trip to Whimsyshire and craft a level 70 hellfire ring Diablo III featured two main quests to find when you'd reached the end of the game: Whimsyshire and the ongoing toil of forging a hellfire ring. These have effectively been superseded by Adventure mode, but it's worth keeping them in mind if you're the kind of person who wants everything. Whimsyshire is Diablo III's secret level, where instead of fighting demons and monsters, you're pitted against unicorns, cuddly bears, and flowers in an environment with rainbows and happy bouncing clouds with smiley faces. How to get there? First you'll need the blacksmith plans to craft the staff of herding, which drops from Izual in Act IV. Then you'll need to collect five rare items: the black mushroom from the cathedral and Leoric's shinbone from Leoric's Manor in Act I; Wirt's bell from town vendor Squirt and liquid rainbow from the mysterious cave in the Dalghur Oasis in Act 2; and, finally, the random gibbering gemstone drop from rare monster Chiltara in the Caverns of Frost in Act III. Once you collect all that (it'll take some time and multiple attempts, especially finding the gibbering gemstone), you can forge the staff of herding from Haedrig and then head to the now-glowing crevasse on Old Tristram Road in Act I. A hellfire ring is also seriously hard work. You need to farm four powerful keywarden enemies, over and over and over, with one in each act: Odeg in Act I's Fields of Misery drops the key of bones; Sokahr in Act 2's Dalghur Oasis drops the key of gluttony; Xah'Rith in Act III's Stonefort drops the key of war; and Nakarat in Act IV's Silver Spire drops the key of evil. Each of the keywardens can also drop the plans for the four infernal machines, which can be given to the jeweler for crafting. The catch? You have to be in at least torment I to be eligible for key drops. On torment I, there is about a 25 percent chance of a key dropping. On Torment VI, there is about a 50 percent chance. It's going to take you ages. These four keys can be used to build one of four machines, which can be used to enter the four challenging boss fights, with each boss having a slight, unknown chance to drop an item that can be used to craft the hellfire ring. If the boss doesn't drop the item, you'll need to farm the keywardens again until you can build another portal to give it another go. Like I said, it's seriously hard work. Oh, and you need to buy the plans from Squirt in Act 2 for 5 million gold. If you manage to go through all of that, you'll end up with a level 70 hellfire ring, which has no level requirement, has five random magical properties, can cast a ring of fire that causes 200 percent weapon damage, and grants 45 percent bonus experience. It doesn't really end up being worth it, but it sure is satisfying to finish the job. And the experience bonus is incredibly useful for levelling up alternate characters. Are you a veteran Reaper of Souls player? Do you have any other useful tips to share with those who are just starting out at the endgame content?

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Diablo 3 Patch 2.0.4 Released, Buff to Resplendent Chests Included

Published:Apr 10.  From:harriet 0
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Earlier, we mentioned that massive buffs have been given to Diablo 3’s Crusader class in a new update to the game, which brings it up to version 2.0.4. Additionally, the Crusader class also got a 15% passive bonus damage reduction from all sources and Blizzard clarified their philosophy under each of the class changes. Beyond character class buffs, Resplendent Chests have also been given a boost so that they have a higher chance of dropping good items and are no longer disappointing. Summoned pets, like the angel from the Skycutter sword and the demon from Maximus have also been given major upgrades so they can survive much longer in Torment difficulty, as intended. Some quests have also been changed to spawn additional monsters in Torment difficulty.  And finally, the chance for rare ingredient drops have been bumped up to be in line with Death’s Breath—no longer will you have to kill Malthael a hundred times to get him to drop Reaper’s Fear. You can head to the official battle.net blog here to know about the extensive changes.  Source: gameranx.com

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Diablo 3 Patch 2.0.4 Gets New Paragon Portraits

Published:Apr 9.  From:harriet 0
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Patch 2.0.4 was released today. The new Paragon portraits previously mentioned in a blue post have come into use. They are given every 100 levels for players whose Paragon levels are higher than 100. The portraits have no big differences with the one at 100 Paragon level. Only some horns and stars are added.   

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